Thin Ice VR
delivers the most compelling and immersive film experience ever produced on the subject of
It offers a highly personal experience and literally put its audience in the
centre of the story.
The phenomenon of climate change is current, global and widely debated. For the first time,
viewers will find themselves standing in the frozen wilderness of Antarctica over a 100-year
timeframe to witness first-hand the devastating effects of global warming on the icy continent.
It takes viewers to a place on earth that very few have actually been, delivering a
ground-breaking virtual reality experience that will evoke awe, wonderment and deep
Thin Ice VR represents a milestone development in cinematic history. It is a multifaceted
production that is truly unique, educational and inspiring. Woven into what is essentially a
natural science documentary are two seemingly disparate but undeniably powerful and interrelated
One of the most epic tales of bravery that history has to offer. The true story of
arctic explorer Sir Ernest Shackleton.
One of the most fiercely-debated topics of our time: climate change.
Thin Ice VR takes viewers on an unrivaled journey of discovery and is narrated by environmental
scientist Tim Jarvis AM. Jarvis famously and faithfully recreated polar explorer Sir Ernest
Shackleton's legendary 1914 journey of survival that cemented his reputation as one of the
bravest men who ever lived.
Aimed primarily at a family edutainment audience, Thin Ice VR is also a must see production for
film buffs and growing VR audiences hungry for engaging content. It is a story to be shared in
family homes, but also one that has a place in museums, libraries and education curriculum on
account of its documentary approach.
There are no limits to Thin Ice VR's audience.
The intention is to produce a VR documentary that entertains, engages and educates both young
and old and is relatable across all cultures and socio-economic demographics.
It will appeal strongly to travel and nature enthusiasts, history lovers, climate-change
activists, people who create environmental policy, educators, tech geeks and anyone with a sense
of real-world adventure.
The majority of footage required to produce Thin Ice VR has already been captured.
requires support to develop and apply ground-breaking VR interactivity, photogrammetry and
volumetric capture techniques to create one of the most captivating VR documentary experiences
A production of the highest quality
VR will offer a premier entertainment experience. Its delivery extends beyond a 360-degree
presentation of footage to viewers, capturing the Antarctic region in stunningly realistic
high resolution interactive environments, using multiple techniques such as photogrammetry
and volumetric capture to turn images into virtual environments.
Photogrammetry is the application of photography that captures a multitude of images of an
object and its surroundings so that a virtual model of it can be produced as part of an
immersive and realistic VR experience. In Thin Ice VR, the rocks that viewers can stand on
and the objects that they interact with are exact reproductions, not artistic
Volumetric capture is a video technique that captures objects, people and performance in
three dimensional space – creating human holograms. The producers wish to create a
deeper level of immersion for the viewer and the opportunity for them to move around a
location and have Tim Jarvis and Ernest Shackleton in the 3D space talking to them –
as if they're there – sharing the experience alongside the two
Thin Ice VR is a ground-breaking application of Virtual Reality for documentary. By using
VR, interactivity, photogrammetry, and volumetric motion capture, Thin Ice VR is hoped to
have a creative and market advantage over other VR documentaries worldwide.
Thin Ice VR will also be the first VR experience to...
Capture the high peaks, glaciers and inhospitable locations of the
magnificent South Georgia Island.
Recreate Antarctic locations using photogrammetry, allowing a deeper
level of immersion for the user and an opportunity to move around a location and inspect
objects, as if really there.
Engage with volumetric motion capture in the Antarctic regions with the
creation of virtual representations of Shackleton and Jarvis to guide the user through
the experience, giving first-hand accounts of the events that transpired.
Demonstrate, in parallel to Shackleton's epic story of survival,
climate change has impacted the region and ultimately, the world.
We are actively seeking supporters for the production and release of Thin Ice
VR. If you are interested in being a sponsor, brand partner, philanthropic or other
supporter, please contact
A MONKEYSTACK AND SHACKLETON EPIC EXPEDITION PRODUCTION
Ice VR team have proven they can deliver projects to an award winning international
standard. The team members
are at the leading edge of expedition experience and screen based
technology and using both disciplines to re-define what a documentary is. By having the
experience and access of a world renowned expedition team and by employing VR,
photogrammetry, and volumetric motion capture techniques we hope to have a creative and
market advantage over other
VR documentaries worldwide.
MONKEYSTACK — XR, Animation and Interactive Production Company
Established in 2004, Monkeystack has been designing XR experiences since 2012. Now, with a
team of over 20 artists and technicians, the team has won many prestigious awards including
the Best Game (AIMIA and ATOM) Peter Rasmussen Award for innovation (Sydney Film Festival),
Most Creative and Original Game (Game Connection Development Awards, Paris), Best Serious
Game (Simtect, Australasia) and Best Serious Game (I/Itsec, USA).
TIM JARVIS — Environmental Scientist and Presenter
Tim is an environmental scientist, author, film-maker, adventurer and public speaker with
Masters degrees in environmental science and environmental law. He is committed to finding
pragmatic solutions to major environmental issues related to climate change and biodiversity
loss. He uses his public speaking engagements, films and books about his expeditions/ work
to progress thinking in these areas. In 2013, Tim led the first authentic retracing of polar
explorer Sir Ernest Shackleton's “double” – sailing a replica James
Caird boat 1500kms across the Southern Ocean from Elephant Island, Antarctica to South
Georgia and climbing over South Georgia's mountainous interior using the same
rudimentary equipment, period clothing and technology as Shackleton. Regarded by many as the
greatest survival journey of all time, this is the first time since Shackleton that anybody
has been able to authentically recreate it. A Discovery Channel/PBS documentary film and
best-selling Harper Collins Book Shackleton's Epic: Recreating the World's
Greatest Journey of Survival have been made about the expedition.
JAMES CALVERT — VR Director
James is an educator, researcher, game designer and filmmaker with over 15 years'
experience creating award winning content for all screen types. Most recently, James has
focused his attention on teaching and research – particularly in the field of Virtual
Reality for education. James takes a very practical approach to VR research, using his years
of production and design experience to explore what's possible in this emerging field.
James was also the recipient of the David Wilson award; an international research grant
awarded to further explore the educational possibilities of virtual reality.
JUSTIN WIGHT — Producer
Justin is co-founder of Monkeystack, a South Australian XR, Animation and Interactive
Production company. Throughout his career he has directed and produced animation series,
films, VR documentary, simulations, visualisations and educational applications. His work
has attracted dozens of national and international awards for excellence in animation and
DOUG GIMESY — 360 Videographer and Photogrammetry
Doug is an internationally acclaimed photographer and a trained zoologist with a Masters of
Environment and a Masters of Bioethics. Through his science and environmentally focused
communication consultancy, The Framing Effect, he uses conservation and wildlife photography
to educate and influence people on environmental causes. He is an active photographer for
National Geographic, and his clients include BBC Wildlife magazine, The World Wide Fund for
Nature (WWF), the Australian Conservation Foundation, New York Times and the Australian